Polygon Cruncher for Maya & StandAlone

Polygon Cruncher for Maya & StandAlone

Polygon Cruncher reduces the number Polygon Cruncher for Autodesk Maya takes place in the Maya graph of polygons of your objects without changing their appearance. You keep all details even at a high optimization ratio. You also keep texture information, vertex colors, user-defined normals. You protect object borders, material boundaries, UVs seams… You can be optimized by taking care of the symmetry of your objects. Polygon Cruncher for Maya includes 3 different modules: A mll plugin that allows real-time optimization in the Maya viewers. Select one or more polygonal nodes then type PolyCrunch in the mel script editor. A Polygon Cruncher node is added and connected to the selected meshes and becomes part of the Maya 3D flow. A batch process module for generating different LODs from your Maya 3D assets. An external application for optimizing your 3D assets that come from various file formats (SketchUp, wavefront, stl, lightwave…). This module also includes batch processing. Polygon Cruncher uses an exceptional algorithm developed for 10 years, which gives incomparable results, really better than what you can get with an optimizer provided with 3DS Max or Lightwave. Polygon Cruncher is really simple to use. It has been chosen by major 3D companies: Autodesk, Anark, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO, Digital Domain, Kalisto…